Monday, December 17, 2012

Massive Importer 1.71 trial version for Maya 2011/2012/2013 x64 

fixs :
- Scale/height variation and locators Import, 
- Geometries transformation and constrain, 

Thursday, November 1, 2012

Massive Importer 1.7 trial version for Maya 2011/2012/2013 x64 available for download (download section)




hot new features :
- Scale/height variation and locators Import, 
- Geometries translation rotation values transformed in Massive to match skeleton TPose to be skinned, the transformation will be applied for correct auto skin. 

MASSIVE IMPORTER v1.7 VIDEO TUTORIAL (no audio)


* Currently In use in KARAOĞLAN 2013 
 
Massive Software website http://massivesoftware.com/

Wednesday, August 29, 2012


The specified module could not be found (MassiveImporterMaya2012x64) 
You may need to Install VC 2010 redist (x64)
http://www.microsoft.com/en-us/download/details.aspx?id=14632


Monday, July 23, 2012

Massive Importer 1.5.2 for Maya 2011/2012 x64 fixs:
- Texture imported and applied correctly
- For multi default agents which share same geometries check support section to fixs that.


Friday, April 20, 2012

Massive Importer 1.5.1 update

Massive Importer 1.5.1 support now the Car Agent

Monday, March 5, 2012

Massive Importer Tool 1.5 full version available for 3ds Max and Maya 2011/2012 x64

Massive Importer Tool 1.5 full version available for 3ds Max and Maya 2011/2012 x64 only for $700.

Features:
  • Load Default Agent
  • Clone Geometry Node
  • Import Texture
  • Instance/Copy Material
  • Geometry cache
  • Unlimited number of agents
Contact to dmzksh@gmail.com to purchase (Paypal required)

Sunday, March 4, 2012

MassiveImporter 1.5 beta for Maya 2011/2012 x64

MassiveImporter 1.5 beta for Maya 2011/2012 x64. Download beta version at Download section

Wednesday, January 11, 2012

Massive Importer 1.5 Beta version for 3ds Max

Massive Importer 1.5 Beta let you import Massive crowd into 3ds Max. Beta version is limited by 100 agents and automatically imports skeleton, geometry, skin weighting data and textures.

mayhem_agent imported into 3ds Max using Massive Importer Tool Beta 1.5

Key Features:
  • By loading default agent into 3ds max, geometries are automatically hided, default agent is showed as same inside Massive (unhide all to check all default geometries). This let you change the materials properties before import the crowd into 3ds max.
  • By cloning geometry node instead of import from file, the skin weighting data are also cloned which make this version faster than Beta 1.0
New Features:
  • Load Default Agent
  • Clone Geometry Node
  • Import Texture
  • Instance/Copy Material
Full Version Comercial:
  • Geometry cache
  • Unlimited number of agents